Character Selection Plugin (History and Progress)

Otherworld Storyline

At the beginning of the month, I mentioned about a character selection screen that allows players to play as one of the three main characters: Anna, Jack or Swan.

Each character has a unique storyline; all of them converge near the end. Players can then play Otherworld from the perspectives of three characters, rather than just one (as in the original story).

We discussed this at length and eventually came up with a workable plan, not only for the character selection itself, but the direction of the story as well.

Original Draft

Character Select Original Template

Character Select Original Template

When we first started drafting what the screen would look like. We had a clear idea for using characters’ faces and full information (including portraits). The information, containing details like age, gender, birthday and zodiac sign, would go in a bio window below.

In theory, the first rough draft (right) seemed solid. In practice, however, it was actually a horrendous mess.

It all looked very cluttered, untidy and, dare I say, amateurish! It was also unnecessarily over-complicated, with too many components involved.

Besides, as my other half (and partner in Otherworld) pointed out, we already have that bio information for each character available on the Status Screen. Hence, there was no need to additionally use it here.

So, we returned to basics and redesigned the whole thing. Something simpler yet more effective.

Second Attempt

OW Character Select Prototype

OW Character Select Prototype

We replaced characters’ faces with their portrait images and simplified the bio window with a brief description of each charcter and their main skills.

It looked much better, but still seemed somewhat off.

And then a thought occurred to me: "Why does it need to contain more information in the first place?" (I guess the prospect of my upcoming holiday cleared the cobwebs out!)

Final Product

So, the final product is a simple menu to select which character to play. (That should have been the focus in the first place! Sometimes you just need to step back for awhile and look at things from a fresh perspective.)

We’ll expand the menu window to show the full portraits of each character. Instead of having a boatload of details, this decision can rely on occupations (classes). These alone are enough to pique anyone’s curiosity! Everyone knows what a Mystic is, surely, as an example, but what exactly is it in Otherworld?

I’ll finish the plugin this week, but first will dive straight into creating each character’s starting maps.

Leave a Reply